The 2019 Combustia Map should be available around April. 

For reference, last year’s maps can be found here

Using the Map: On the map above, the legend in the top left expands and allows individual layers to be turned off or on. Click on an item in the legend to jump to it on the map. The map is best viewed from your desktop computer.

Neighborhoods of Combustia

Here’s an Overview Map of the Neighborhoods

Pyrotopia: This is the “main street” of Ignite! Most loud sound camps will be located here. When you want to party hard, you head over to Pyrotopia. The land is generally flat and cleared. Cars can pull off the road to load/unload, but be mindful of the grass and avoid the mud. Sound is allowed 24-hours a day. Sound camps should be mindful of where they point their speakers. 

Fuego: It keeps the fires burning adjacent to the main drag. Fuego is for theme camps who have light sound but want a spot out from main street. The land is generally flat with some trees to the south. Cars can pull off the road to load/unload, but be mindful of the grass and avoid the mud. Sound is allowed 24-hours a day. However, due to being adjacent to Kindleton, campers in the southern part of Fuego should keep the noise from being loud after dark. Sound camps should be mindful of where they point their speakers. 

Unicorn Pasture: Unicorn Pasture is the area in the lovely woods north of the burn field. There is great camping here: no underbrush, plenty of tree cover, and soft ground. Areas along the back path are idea for destination theme camps, quite wooded camping, and hammock campers. ***No fire of any kind is allowed in the Unicorn Pasture.*** The land is generally flat. Cars are not allowed. so use the Loading/Unloading zone to the north. Sound is allowed 24-hours a day. Sound camps should be mindful of where they point their speakers. 

Eldur: Eldur means fire and this is the heart of Combustia. This area includes the burn field and the pavilion. Portions of the land are flat, but to the east there is a steep hill. Even though the area is clear of trees, there is no driving to your campsite. You can drive as far as the graveled drop-off zone to load/unload. Sound is allowed 24-hours a day. However, due to being adjacent to Spark, campers in the southern part of Eldur should keep the noise from being loud after dark. Sound camps should be mindful of where they point their speakers. 

Spark: This is our “non-amplified” camping area during the night (no amplified sound between 11pm and 11am). If you’re quieter folk, live here. That doesn’t mean quiet is the rule, any camper with non amplified sound or a small boom box can enjoy life here. Also most playforms will take place here. Portions of the land are flat, but to the east there is a steep hill. Even though the area is clear of trees, there is no driving to your campsite. You can drive as far as the graveled drop-off zone to load/unload. 

Kindleton: This is our version of “Kidsville.” If you have kids, you can camp in Kindleton. You are close enough to main street to get there quickly when you need some dancing, but far enough away where the kids should be able to crash and sleep comfortably. Kindleton is a hamlet of Spark without amplified sound at any time. The land is generally flat with trees. Cars can pull off the road to load/unload (but it’s really tight) in the family are. We recommend using the flatter area just to the in Feugo for loading/unloading, but be mindful of the grass and avoid the mud.

Loading & Unloading

Can I drive a car to my camp to load/unload?: Certain neighborhoods are a total NO GO with vehicles: Spark, Kindleton (Teen), Eldur, and Unicorn Pasture. These neighborhoods can access the graveled loading and unloading zones to the north and the south. NO DRIVING ON THE GRASS. No campsite is too far from these two zones, but a wagon/cart with wheels to lug gear might be helpful. And as always, be respectful – have your camp broken down and ready to load before getting your car. 

Kindleton (Family) , Fuego, and Pyrotopia have at it, but be mindful of the grass and avoid the mud. But maybe pull off the road by your campsite – use those manners yo’ mama gave you on our narrow streets.

Can I park a car or trailer at my theme camp or campsite?: No. Sadface. Not all areas can have car traffic. Small mutant vehicles will be allowed, but they better be small and mutanty (no larger than a golf cart). If you think you’re a special pretty pretty princess or you have a medical condition and will need a vehicle and/or trailer, email [email protected] and explain your case. Cars will not be allowed to park inside Combustia without express permission from City Planning. You might want to read the vehicle and art car policies first.

Sound Enforcement

All Neighborhoods: There is no amplified sound after 1 am Monday morning (or Sunday night if you want to be technically incorrect). Only acoustic instruments are allowed after that time, and this is strictly enforced.  

The Ignite! sound policy is set according to neighborhood. Theme camps are placed in areas with similar sound tastes in order to help create neighborhood cohesion and to create a variety of spaces for our citizens. Enforcement can include:   

1.Being asked by Rangers or the IPA to turn down or off the sound.   

2. If further violations occur,  confiscation of equipment (generators, power cords, etc.) for the remainder of the burn may result.   

3. In extreme cases of repeated violations, further action could be taken on a case-by-case basis, including but not limited to ejection from the Burn.