Combustia Map and Info
2024 Map of Combustia
Want to see how all the theme camps, art, and infrastructure are laid out in Combustia?
Click to view >> The 2024 Combustia Map
Using the Map: On the map above, the legend in the top left expands and allows individual layers to be turned off or on. Click on an item in the legend to jump to it on the map. The map is best viewed from your desktop computer.
What do the colors mean?!
When on site, the color code will be indicated on the theme camp’s sign displayed at the camp’s entrance. The colors correspond to our kids policy
Neighborhoods of Combustia
Here’s an Overview Map of the Neighborhoods
Butterfly Bliss: This is the adults-only area Ignite! The land is generally flat and cleared. Cars can pull off the road to load/unload, but do not drive directly into the area. Some hauling of gear will be required. Amplified sound is allowed 24-hours a day. ***No fire of any kind is allowed in Butterfly Bliss.***
Pyrotopia: This is the “main street” of Ignite! Most sound camps will be located here. When you want to party hard, you head over to Pyrotopia. The land is generally flat and cleared. Cars can pull off the road to load/unload, but be mindful of the grass and avoid the mud. Amplified sound is allowed 24-hours a day. Sound camps should be mindful of where they point their speakers.
Fuego: It keeps the fires burning adjacent to the main drag. Fuego is for theme camps who have light sound but want a spot out from main street. The land is generally flat with limited trees. Cars can pull off the road to load/unload, but be mindful of the grass and avoid the mud. Amplified sound is allowed 24-hours a day. However, due to being adjacent to Kindleton, campers in the southern part of Fuego should keep the noise from being loud after dark. Sound camps should be mindful of where they point their speakers.
Unicorn Pasture: Unicorn Pasture is the area in the lovely woods north of the burn field. There is great camping here: no underbrush, plenty of tree cover, and soft ground. Areas along the back path are idea for destination theme camps, quite wooded camping, and hammock campers. ***No fire of any kind is allowed in the Unicorn Pasture.*** The land is generally flat. Cars are not allowed, so use the Loading/Unloading zone to the north. Amplified sound is allowed 24-hours a day.
Eldur: Eldur means fire and this is the heart of Combustia. This area includes the burn field and the pavilion. Portions of the land are flat, but to the east there is a steep hill. Even though the area is clear of trees, there is no driving to your campsite. You can drive as far as the graveled drop-off zone to load/unload. Amplified sound is allowed 24-hours a day. However, due to being adjacent to Spark, campers in the southern part of Eldur should keep the noise from being loud after dark.
Spark: This is our “non-amplified” camping area during the night (no amplified sound between 11pm and 11am). If you’re quieter folk, live here. That doesn’t mean quiet is the rule, any camper with non amplified sound or a small boom box can enjoy life here. Also most playforms will take place here. Portions of the land are flat, but to the east there is a steep hill. Even though the area is clear of trees, there is no driving to your campsite. You can drive as far as the graveled drop-off zone to load/unload.
Kindleton: This is our version of “Kidsville.” If you have kids, you can camp in Kindleton. You are close enough to main street to get there quickly when you need some dancing, but far enough away where the kids should be able to crash and sleep comfortably. Kindleton is a hamlet of Spark without amplified sound at any time. The land is generally flat with trees. Families camping in Kindleton should plan to either park at the Pavilion and carry gear across the bridge, unload at the Effigy Road intersection on the north side of Kindleton, or use the flatter area just to the in Feugo for loading/unloading. If using the area in Fuego, please be mindful of the grass and avoid the mud. Please DO NOT park on the side of the road in Kindleton for loading/ unloading.
Loading & Unloading
Can I drive a car to my camp to load/unload?: Certain neighborhoods are a total NO GO with vehicles: Spark, Kindleton (Teen), Eldur, and Unicorn Pasture. These neighborhoods can access the graveled loading and unloading zones to the north and the south. NO DRIVING ON THE GRASS. No campsite is too far from these two zones, but a wagon/cart with wheels to lug gear might be helpful. And as always, be respectful – have your camp broken down and ready to load before getting your car.
Kindleton (Family), Fuego, Pyrotopia, and Butterfly Bliss have at it, but be mindful of the grass and avoid the mud. But maybe pull off the road by your campsite – use those manners yo’ mama gave you on our narrow streets.
Can I park a car or trailer at my theme camp or campsite?: Likely not. Not all areas can have car traffic. You might want to read the vehicle and art car policies first.
What about my RV?: Did you register it in time? Check this out.
Sound Enforcement
All Neighborhoods: There is no amplified sound after 1 am Monday morning (or Sunday night if you want to be technically incorrect). Only acoustic instruments are allowed after that time, and this is strictly enforced.
The Ignite! sound policy is set according to the neighborhood. Theme camps are placed in areas with similar sound tastes in order to help create neighborhood cohesion and to create a variety of spaces for our citizens. Enforcement can include:
1.Being asked by Rangers or the IPA to turn down or off the sound.
2. If further violations occur, confiscation of equipment (generators, power cords, etc.) for the remainder of the burn may result.
3. In extreme cases of repeated violations, further action could be taken on a case-by-case basis, including but not limited to ejection from the Burn.
Want to help lead?
Did you know: Our organization is entirely volunteer-run, from the Board of Directors, planning committees, right down to our Traffic and Parking Volunteers.
Be the weird you want to see in the world. Volunteer.